Terminal Horizon | Gameplay Programmer & Technical Designer
March 2026 - PresentCyberpunk turn-based tactics roguelike | Unity, C# | PC, Steam | Releases Q1 2027
- Own gameplay programming for all combat units, including their behaviour, states, and operation within tactical encounters.
- Design and implement ability systems covering unit actions, targeting, effects, and combat interactions.
- Build and maintain grid positioning, navigation, and movement systems.
- Develop unit-environment interactions so movement and abilities respond consistently to the game world.